Born in Hannover, Germany and raised in Philadelphia, Pennsylvania, I am a computer graphics software engineer at Walt Disney Animation Studios working on Disney's Hyperion Renderer. My first film credit was on Moana!
My areas of interest cover all things global illumination, including topics such as advanced light transport, renderer architectures, raytracing on interesting hardware, volume rendering, surface appearance, and more.
I am also a Master of Science in Computer Graphics candidate at Cornell University's Program of Computer Graphics. I did my undergraduate studies at the University of Pennsylvania, where I was part of CG@Penn. Previously, I have also worked at Pixar Animation Studios and Dreamworks Animation.
2018.01.12: Addendum to "Multiple Importance Sampling" blog post.
2017.12.03: New blog post about rendering Lamborghinis.
2017.07.30: Course notes for our part of the SIGGRAPH 2017 Course "Path Tracing in Production, Part 1" are now online!