Born in Hannover, Germany and raised in Philadelphia, Pennsylvania, I am a senior software engineer at Walt Disney Animation Studios working on Disney's Hyperion Renderer. My first film credit was on Moana!
My areas of interest cover all things global illumination, including topics such as advanced light transport, renderer architectures, raytracing on interesting hardware, volume rendering, surface appearance, and more.
I am also a Master of Science in Computer Graphics candidate at Cornell University's Program of Computer Graphics. I did my undergraduate studies at the University of Pennsylvania, where I was part of CG@Penn. Previously, I have also worked at Pixar Animation Studios and Dreamworks Animation.
2018.08.01: Our ACM Transactions on Graphics paper, "The Design and Evolution of Disney's Hyperion Renderer", is now posted online!
2018.07.03: New blog post about Disney Animation's newly released data sets.
2018.07.03: Disney Animation releases two production-quality data sets for rendering research!
2018.06.04: New main trailer for Ralph Breaks the Internet is released!