Hi! I'm a computer graphics senior software engineer at Walt Disney Animation Studios working on Disney's in-house production physically based renderer, Hyperion. As part of the Hyperion team, I worked on the animated films Zootopia (Spring 2016), Moana (Fall 2016), Olaf's Frozen Adventure (Fall 2017), and Ralph Breaks the Internet (Fall 2018). I am currently working on the upcoming film Frozen 2 (Fall 2019), and on unannounced projects beyond 2019.

I am also concurrently finishing as a Master of Science in Computer Graphics candidate at Cornell University's Program of Computer Graphics. My main areas of research interest are in global illumination lighting and rendering, GPU algorithms, and physically based simulation.

Previously, I did my undergraduate studies at the University of Pennsylvania and contributed to CG@Penn as a TA and researcher.

I interned twice at Pixar Animation Studios (summer 2011 and summer 2013), and interned at Dreamworks Animation in summer 2012.

My computer graphics work can be found at my technical blog, "Code and Visuals", and on Github I'm betajippity.


Email: karl (at) omjii (dot) com

Twitter: @yiningkarlli


This site was coded by hand using Coda 2 by Panic. The navigation menus and paragraph titles/subtitles are typeset in Futura, whereas the body text is typeset in Proxima Nova. All fonts are from Typekit by Adobe. This website is powered by Omjii.

Special thanks to Joe Kider, Gabriel Leung, Adam Mally, Dian Xiao, Marissa Krupen, and Harmony Li for feedback on the design.